Name: Compatiblity Patch for Kvatch Rebuilt and Unique Landscapes: Cheydinhal Falls
Version: 1.0
Date: 31/10/2009
Requirements: Player-Created MOD(s): Kvatch Rebuilt, Cheydinhal Falls
Author: Vorians
Source: http://www.tesnexus.com

Description
===========
A patch to allow everyone to use both Kvatch Rebuilt and Unique Landscapes Cheydinhal Falls.
Note that you still need to download Kvatch Rebuilt and Cheydinhal Falls separately. Links are available in the Requirements section.

Details
=======
Kvatch Rebuilt allows the reconstruction of Kvatch after its destruction in the original game.
Unfortunately, using Kvatch Rebuilt with Cheydinhal Falls will result in three quest-related locations being either buried or left floating in the air.

This patch resolves the conflicts at all three locations.


Install
=======
1. Copy the .esp(s) file to (install folder)\Oblivion\Data\
2. Start OBMM/Wrye Bash, place a checkmark beside the .esp file.
3. Adjust load order as follows:
Kvatch Rebuilt.esm
Kvatch Rebuilt.esp
xulCheydinhalFalls.esp
KvatchRebuilt-CheydinhalFalls patch.esp

This patch is dependent on the Kvatch Rebuilt ESM and ESP, and requires that the file names be Kvatch Rebuilt.esm and Kvatch Rebuilt.esp to work


Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\


Incompatibility
===============
Should only be incompatible with other MODs which conflict with Kvatch Rebuilt near Cheydinhal.
Fully compatible with my patch for Et in Arkay Ego and Cheydinhal Falls.
Fully compatible with my patch for Tears of the Fiend.
Fully compatible with my Cheydinhal Falls patch for Better Cities: Cheydinhal.

Known Issues or Bugs
====================
None that I know of.
It should be safe to start using this patch when already in the middle of the Kvatch Rebuilt quest in this area, and it should also be safe to stop using this patch when in the middle of the quest in this area, but I cannot guarantee this. I've carried out some tests, swapping the patch in and out during the relevent quest stages, and all appeared fine.

History
=======
2009/10/31 - Version 1.0 Initial release.

Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to DarkOne for providing TESNexus.
Thanks to Meg for Cheydinhal Falls, and the rest of the UL team for so many visual treats to Cyrodiil's landscape.
Thanks to the Kvatch Rebuilt Team for Kvatch Rebuilt.


Tools Used
==========
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
TES4View & Edit - http://www.tesnexus.com/downloads/file.php?id=11536

Links to Required MODs
======================
Kvatch Rebuilt: http://www.tesnexus.com/downloads/file.php?id=15412
Cheydinhal Falls: http://www.tesnexus.com/downloads/file.php?id=27494

Licensing/Legal
===============
You can do whatever you want with this mod for personal use. Please do NOT upload this file elsewhere.
Popehat's Oblivion Omod Project has permission to include any of my patches in their project.
If I disappear from the modding world, and am not contactable for at least one month, full ownership rights of all my patches pass to the Unique Landscapes Council.